Challenge
The higher education market has seen dramatic shifts in teaching methods changing how students and teachers interact and engage with each other. Virtual reality is increasingly being used to create new learning experiences allowing students to form a better connection with their education.
Traditionally, each set of goggles must be connected to an individual workstation powering the experience. With multiple classrooms in different locations, the longer transmission distance and typically high latency of other network-based systems means that traditional solutions simply won’t work work for distributing high data rate video and USB.
Solution
Atlona’s OmniStream AV over IP platform supports VR in the classroom by allowing PCs running the VR application to be safely placed in an equipment room allowing controlled access by the technical staff. Students and teachers from any classroom can use headsets and a keyboard and mouse in the room to control the VR-enabled PC.
People learn at different paces and react to different stimulus in an educational environment. Everyone benefits from a more lifelike and hands-on experience through virtual reality. The hope is that with Atlona’s OmniStream technology, the educational system can enrich students lives to help them be more successful in life and contribute to a better world.